正題名/作者 : Expressive space/ Gregory Whistance-Smith.
其他題名 : embodying meaning in video game environments /
作者 : Whistance-Smith, Gregory.
出版者 : Berlin :De Gruyter Oldenbourg,c2022.
面頁冊數 : 1 online resource (xi, 262 p.) :ill.
電子資源 : https://www.degruyter.com/isbn/9783110723731
ISBN : 9783110723731
ISBN : 9783110723847
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100 1 $aWhistance-Smith, Gregory.$3778661
245 10$aExpressive space$h[electronic resource] :$bembodying meaning in video game environments /$cGregory Whistance-Smith.
260 $aBerlin :$bDe Gruyter Oldenbourg,$cc2022.
300 $a1 online resource (xi, 262 p.) :$bill.
490 1 $aVideo games and the humanities ;$v4
504 $aIncludes bibliographical references and index.
520 $aVideo game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
588 $aDescription based on print version record.
650 0$aVideo games$xDesign.$3270003
650 0$aPlace (Philosophy) in art.$3778663
650 0$aPlace (Philosophy) in mass media.$3778664
830 0$aVideo games and the humanities ;$v4.$3778662
856 40$uhttps://www.degruyter.com/isbn/9783110723731