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Augmented reality artfrom an emerging technology to a novel creative medium /

正題名/作者 : Augmented reality art/ edited by Vladimir Geroimenko.

其他題名 : from an emerging technology to a novel creative medium /

其他作者 : Geroimenko, Vladimir.

出版者 : Cham :Springer International Publishing :2018.

面頁冊數 : xxii, 384 p. :ill. (some col.), digital ;24 cm.

Contained By : Springer eBooks

標題 : Augmented reality. -

電子資源 : 線上閱讀(Springer)

ISBN : 9783319699325$q(electronic bk.)

ISBN : 9783319699318$q(paper)

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245 00$aAugmented reality art$h[electronic resource] :$bfrom an emerging technology to a novel creative medium /$cedited by Vladimir Geroimenko.

250 $a2nd ed.

260 $aCham :$bSpringer International Publishing :$bImprint: Springer,$c2018.

300 $axxii, 384 p. :$bill. (some col.), digital ;$c24 cm.

490 1 $aSpringer series on cultural computing,$x2195-9056

505 0 $aPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art's Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future.

520 $aThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

650 0$aAugmented reality.$3337104

650 0$aComputer art.$3216197

650 0$aComputer graphics.$3145859

650 14$aComputer Science.$3238508

650 24$aUser Interfaces and Human Computer Interaction.$3403183

650 24$aArts.$3189933

650 24$aMedia Design.$3407552

650 24$aComputer Appl. in Arts and Humanities.$3403579

650 24$aComputers and Society.$3406472

650 24$aComputer Graphics.$3404303

700 1 $aGeroimenko, Vladimir.$3509245

710 2 $aSpringerLink (Online service)$3374217

773 0 $tSpringer eBooks

830 0$aSpringer series on cultural computing.$3409526

856 40$uhttps://erm.library.ntpu.edu.tw/login?url=http://dx.doi.org/10.1007/978-3-319-69932-5$z線上閱讀(Springer)

950 $aComputer Science (Springer-11645)

Augmented reality artfrom an emerging technology to a novel creative medium /[electronic resource] :edited by Vladimir Geroimenko. - 2nd ed. - Cham :Springer International Publishing :2018. - xxii, 384 p. :ill. (some col.), digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..

Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art's Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future.

This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

ISBN: 9783319699325$q(electronic bk.)Subjects--Topical Terms:

337104
Augmented reality.


LC Class. No.: QA76.9.A94

Dewey Class. No.: 006.8
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